![]() ![]() Now you have the car without turn signals.īTW, when you car mod has no turning signals you maybe can use them from Kunos mods and try to positonate them in your mod. INSERT_AFTER=previous subobject // GEO_interiors_details INSERT="suboject name"+without_turning_signals.kn5 //geo_interiors_details_sub0_without_turningsignals.kn5 HIDE=suboject name //geo_interiors_details_sub0 Now open the folder in Assetto Corsa\extension\config\cars\kunosĪnd create an ini with your carfoldername like ks_toyota_ae86.ini in my case.Ĭopy left_turnsignal.kn5,"suboject name"+without_turning_signals.kn5 and right_turnsignal.kn5 in the folder.įILE=carname.kn5 // in my case toyota_ae86.kn5 Now delete the right turn signal and save the left turn signal as left_turnsignal.kn5, undo and delete the left and save the right turn signal as right_turnsignal.kn5. Hold control and pull a selection frame over the turn signals. Hold control and pull a selection frame over the turn signals.Ĭlick on File->Plugin Export and save it as "suboject name"+without_turning_signals.kn5 ![]() Search for the Turning signals in the subobject. In my case for the Kunos AE86, it is "geo_interiors_details_sub0". Now search the subobject that contains the Turning signals. How to add Turning Signal Objects to your car: This is a little a tutorial to bring working Turning Signals in Assetto. ![]()
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